(mysqlt): select p1.cID, pt.ctHandle from Pages p1 left join Pages p2 on (p1.cPointerID = p2.cID) left join PagePaths on (PagePaths.cID = p1.cID and PagePaths.ppIsCanonical = 1) left join PageSearchIndex psi on (psi.cID = if(p2.cID is null, p1.cID, p2.cID)) inner join CollectionVersions cv on (cv.cID = if(p2.cID is null, p1.cID, p2.cID) and cvID = (select cvID from CollectionVersions where cvIsApproved = 1 and cID = cv.cID)) left join PageTypes pt on pt.ctID = cv.ctID inner join Collections c on (c.cID = if(p2.cID is null, p1.cID, p2.cID)) left join CollectionSearchIndexAttributes on (CollectionSearchIndexAttributes.cID = if (p2.cID is null, p1.cID, p2.cID)) where 1=1 and (ak_pebble_authorName LIKE '%thehero83%') and (p1.cID!='128') and cvName != '' and pt.ctID = '10' and (ak_exclude_page_list = 0 OR ak_exclude_page_list is null) and PagePaths.cPath like '/apps/%' and PagePaths.ppIsCanonical = '1' and cvIsApproved = '1' and (p1.cIsTemplate = 0 or p2.cIsTemplate = 0) and ((select count(cID) from PagePermissionAssignments ppa1 inner join PermissionAccessList pa1 on ppa1.paID = pa1.paID where ppa1.cID = if(p2.cID is null, p1.cInheritPermissionsFromCID, p2.cInheritPermissionsFromCID) and pa1.accessType = 10 and pa1.pdID in (0)
and pa1.peID in (2) and (if(pa1.peID = 4 and p1.uID <>0, false, true)) and (ppa1.pkID = 1 and cv.cvIsApproved = 1)) > 0
or (p1.cPointerExternalLink !='' AND p1.cPointerExternalLink IS NOT NULL)) and ((select count(cID) from PagePermissionAssignments ppaExclude inner join PermissionAccessList paExclude on ppaExclude.paID = paExclude.paID where ppaExclude.cID = if(p2.cID is null, p1.cInheritPermissionsFromCID, p2.cInheritPermissionsFromCID) and accessType = -1 and pdID in (0)
and paExclude.peID in (2) and (if(paExclude.peID = 4 and p1.uID <>0, false, true)) and (ppaExclude.pkID = 1 and cv.cvIsApproved = 1)) = 0) and ak_pebble_flag = '0' and ak_pebble_subApp = '0' and p1.cIsActive = '1' order by ak_pebble_dateAdded desc limit 0,56
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Description
This Watchface is really optimized for power consumption. I implemented my own small window render-handler to prevent from redraw the whole display every second (the default window renderer clears the screen before redrawing the layers!). Also, there are no additional layers at all, just the window's layer. So the only real thing done every second is: graphics_draw_line(ctx, GPoint(x0,101), GPoint(x0+1,101));
V1.1: changed 12h mode to display hours without leading 0.
created by - thehero83