Orbtime is a Drop7 / Chainfactor clone with a twist. The gameplay is often described as a cross between sudoku and a falling block game. And the twist? Orbtime recognizes that a Pebble is a timepiece and includes time orbs which represent the current time. In Orbtime, what time you play will affect the outcome of your game.
Controls
Up: Move Left
Select: Drop Floating Orb
Down: Move Right
Back: Pause to Main Menu
Drop numbered orbs one at a time which eventually clear themselves. In order for an orb to clear, the orb's number must be equal to the number of orbs in its row or column. One too many or one too little and the orb will stay on the field.
There are basic orbs and time orbs. Time orbs are distinguished by their sharp corner. The direction of the sharp corner determines the type of time orb: a day orb, hour orb, minute orb, or the fast changing second orb. If you are wondering what a certain time orb will have as its number, simply press back and glance at the time orbs in the main menu. The time orbs in the main menu also include wrap dots which you can use to decipher the current time.
When a time orb clears, it'll promote the closest basic orb of the same number into a time orb of the same type. You can use this mechanic to your advantage, changing basic orbs into time orbs and then waiting for just the right time.
Detailed How-To-Play: http://meiguro.com/orbtime/pebble
Comment about it: http://forums.getpebble.com/discussion/5704/game-orbtime-a-drop7-clone-with-a-twist
Droptype is a match-4 falling block puzzle game without rotation. Try making chains under pressure while keeping yourself from overflowing, or just drop blocks and watch them clear themselves.
The idea is to makes blocks of the same type adjacent to each other. When four or more of the same kind are touching, they immediately clear. Blocks above them fall, and if that creates another clear, then you've made a chain!
Controls
Up: Move Left
Select: Drop Floating Piece
Down: Move Right
Back: Pause to Main Menu
The game is endless, you lose when a block overflows. However, when you chain -- that is, clear blocks successively before getting your next floating piece -- you gain a free block. When you overflow with free blocks, you lose free blocks instead of losing. Droptype however is wary about letting you have too many free blocks, so there is a risk.
The game features a Main Menu in which you may press back to pause your game. There is also an Infinity Mode. In this mode, there is no drop timer and thus no clock to race against. This reduces battery usage to just whenever the status clock updates, when you press a button, or the animations. If you like the game enough, you can pretend it's a watchface! Infinity Mode appends an infinity to your score to let others know how you obtained the score.
Droptype becomes progressively more difficult the longer you play it.
Webpage: http://meiguro.com/droptype/pebble/
Comment about it: http://forums.getpebble.com/discussion/5267/game-droptype-a-match-4-falling-block-puzzl
This is a battery consuming novelty watchface! Expect to charge your Pebble very frequently.
Watch discs float across your Pebble! Rotate or twist your wrist to direct the motion of the discs. The discs will fall down according to gravity while the time will try its best to move itself where it's visible. Disc sizes are randomized, so you'll get a different assortment every time you launch the watchface.
The font used is Viga by Fontstage.
The original concept for mypebblefaces.com was based on RichardG's AWSOME Pebble Concepts site.
Thanks to Otto Greenslade (Chaotic) @chaotictm for the Pebble Watch artwork and many thanks to the Pebble team @pebble for the watch that we all love.
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