A realtime 3D first person engine running at 30fps.
Control with the accelerometer. Start by holding the Pebble flat (face up) and move by tilting the pebble: forward and back to walk and side to side to rotate. Hold the bottom button to strafe instead of rotate. Press the center button to remove walls. Press the up button to generate a new maze map.
This is just a demo. There is no goal or objective other than to move around and bump into walls. A single sprite has been added to demonstrate sprite rendering.
The source code has been provided so anyone can use this to create their own game or other 3D application.
Simple BPM detector. Tap on the face or tap on the table with the hand the watch is on to get the beats per minute of your taps.
Created by request: http://reddit.com/r/pebble/comments/2jn888/
Note: I really recommend downloading the most current version (v0.9b at the time of this writing) as it is much faster and more responsive and includes more features.
http://www.mypebblefaces.com/apps/8596/11670/
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A realtime 3D first person engine. Control with the accelerometer by tilting the pebble, forward and back to walk and side to side to rotate. The buttons haven't been implemented to do anything yet.
This is just a demo. There is no goal or objective other than to move around and bump into walls.
The source code has been provided so anyone can use this to create their own game or other 3D application.
A realtime 3D first person engine. Control with the accelerometer by tilting the pebble, forward and back to walk and side to side to rotate. The buttons haven't been implemented to do anything yet. This is just a demo. There is no goal or objective other than to move around and bump into walls. The source code has been provided so anyone can use this to create their own game or other 3D application. Update to v0.1b: Code optimized to be much faster. Included zebra blocks and door blocks for examples.
A realtime 3D first person engine. Control with the accelerometer by tilting the pebble, forward and back to walk and side to side to rotate. The buttons haven't been implemented to do anything yet. This is just a demo. There is no goal or objective other than to move around and bump into walls. The source code has been provided so anyone can use this to create their own game or other 3D application. Update v0.2b: Code optimized to be much faster. Included zebra blocks and door blocks for examples. Update v0.3b: Shading based on distance, optimized algorithm further.
A realtime 3D first person engine running at 30fps. Control with the accelerometer. Start by holding the Pebble flat (face up) and move by tilting the pebble: forward and back to walk and side to side to rotate. Hold the bottom button to strafe instead of rotate. Press the center button to remove walls. Press the up button to generate a new maze map. This is just a demo. There is no goal or objective other than to move around and bump into walls. A single sprite has been added to demonstrate sprite rendering. The source code has been provided so anyone can use this to create their own game or other 3D application.
The original concept for mypebblefaces.com was based on RichardG's AWSOME Pebble Concepts site.
Thanks to Otto Greenslade (Chaotic) @chaotictm for the Pebble Watch artwork and many thanks to the Pebble team @pebble for the watch that we all love.
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