To quote @Pebble: "Space Invaders on your Pebble? Yeah, it happened."
On the splash screen press the button you'd like to use for firing twice (first to confirm, second to start the game). The selected fire button will remain active whilst your in the game, however you'll need to re-select each time you launch Space Invaders as Pebble currently has no way to store app-level user preferences. The remaining buttons become your left/right controls in the most obvious arrangement, i.e. if you use the select button for firing then the down/up button become left/right. If you select up for firing then down/select become left/right.
Please 'like' this (click the thumbs-up icon below) if you want to see improvements and more games - the only incentive for developing is personal gratification and that's bolstered when you add your voice to the 'likes', or when you add comments here or on the Pebble forum (http://forums.getpebble.com/discussion/comment/34145)
Release notes:
0.5
- Easter egg competition! Details here: http://forums.getpebble.com/discussion/5185/competition-pace-invader-easter-egg-hunt
0.4
- improved game over experience
- horizontal progression of invaders increases as their numbers decrease
- updated splash screen to include mystery ship
- your laser impacts the top of the screen just like the real game
0.3 update adds the following:
- performance improvements
- downward progression of invaders. when they reach your bunkers it's game over man!
- ability to shoot invader bombs
- mystery ship!
- configurable buttons - on the splash screen press the button you want to use for the fire button twice. the remaining 2 buttons will be automatically configured for left/right movement.
0.2 update improves some performance bottle-necks and fixes a number of bugs.
No update history found.